How Business Growth Can Damage Customer Experience
Opinions expressed by Entrepreneur contributors are their own.
Main agreement
- The most important experiential work happens before design, in a room where the people who own each part of the customer journey agree on what the company does, who it serves, and what the customer needs to understand first.
- The experience your customers have is a result of how your company makes decisions, not a result you can redesign your way. Change the decisions, and the surface follows; leave it in place, and the same confusion returns in a purer form.
- Most of the friction a customer feels is inherited – the effort was passed down to him from a dispute that the company never resolved internally. The symptom appears on the screen, but the cause lies in the organization.
Every company starts with a clear reason to exist. Someone saw a problem the rest of the industry was solving in the same tired way and believed they could do better, or saw a problem that no one tried to solve at all.
This mission is alive in the early days. It shows in how the product works, how the company talks and what it offers. The founder is in every room where a customer decision is made, so the experience comes out coherent and full of purpose with almost no effort. No one has to coordinate it because everything works on a single premise.
Then yours the company growswhich is usually the whole point. New services and products are added and existing offerings are reworked and improved. The work that growth creates is divided into functions. Marketing owns the acquisition, product owns the pipeline, support owns the tickets, and sales owns the pipeline. Each team is good in its part. And the customer, who never sees inside the organization, begins to feel the seams between those parts.
Because most interactions with a company now happen on a screen, the website is usually where that strain appears first. Navigation uses internal language. The sales page answers a question no one asked. The original idea is still out there somewhere, but it’s been spread across a dozen heads and softened with each delivery. The clarity you started with is usually the first thing that growth blurs.
The instinct to fix the surface
When this occurs, the instinct is to adjust what you can see. Traffic is flatsome customers have mentioned that the site is confusing, the brand feels like it has been misplaced, so you order a redesign, refresh the identity and add the feature that everyone keeps asking for.
The work gets done, the launch happens, and it feels like progress for a few weeks. Then the same friction comes back wearing slightly different clothes at some point down the road.
This pattern is worth paying attention to because it usually means the problem was never on the surface.
Experience is a result
A website, a brand system, a new platform: these are results. They are real and matter, but they sit downstream of something bigger. Experience that the customer and user actually has is the cumulative result of how decisions are made, who owns what, how teams resolve competing priorities, and how well the company still understands the person it has set out to serve.
When these conditions remain the same, a new interface simply gives the old confusion a cleaner place to live. You can see it whenever you trace a piece of friction to its source. A form asks for information that the client can’t see the reason for because three teams were looking for a field. A label confuses people because no one decided what the customer should understand beforehand. The symptoms appear on the screen and live on in the interface, but the cause lies within the company.
A customer never sees your org chart. They only feel the seams between its parts. Call it legacy friction: the effort absorbing a person that started as a decision the company never finished. It is the most common reason the experience feels more difficult than it shouldand remains invisible to everyone except the client.
Exciting work ahead
This is what is lost when experience is treated only as an outcome. Design isn’t the only place where trouble becomes apparent. UX alone cannot solve the entire challenge. But at the same time, a user experience design exercise is the most direct way to restore the original clarity.
The real work of design is simplification: taking the tangle of internal complexity, competing priorities, and accumulated trade-offs and turning it into something a person can walk through without thinking. A story that tells what the company actually does and is easy to understand. A structure that follows the way customers think instead of how the org is formed. Images that carry meaning instead of just serving as a surface layer to decorate it.
When a team does it well, something happens beyond a better interface. This happens internally within the team that owns the outcome as much as externally with the customers sitting on the opposite side of the table. People remember what they were trying to build. Work regains its energy, excitement begins to resonate and teamwork it powers up again.
Simplifying on behalf of the customer is one of the few exercises that forces a company to agree on what it believes, and that the act of agreeing to do something clear and meaningful together is really good for a team. It is closer to the spirit on which the company was founded than another quarter of growing production.
That’s the spark worth noting—the moment a team uses design and expression to rediscover and sharpen its raison d’être.
The work begins in a room
In practice, this work rarely begins with design. It starts before a single screen is sketched, in a room with people who each own a part of the customer journey. Marketing, product, support, sales and whoever talks about the company answers a short set of questions out loud.
What do we actually do (in one sentence)? Who is it for? What should that person understand first, before anything else? Who will own this after the project team leaves?
The answers rarely line up the first time, and that’s the point. The dispute was already there. It simply reached the customer one decision at a time instead of being resolved in one place. What emerges from that room is a shared, written premise that the design can then express. Cross it, and you cut a website redesign on top of an unsolved question, which is how a company restarts the same confusion in a cleaner font.
The time to do this is before the redesign, not after it disappoints. It doesn’t produce anything you can show in a status meeting, which is why it’s the easiest step to skip and the one that puts the most into silence.
Why does this matter more now?
It has never been easier to produce things. You can generate copieslayouts, codes and campaigns faster than at any time in the history of running a company. This speed is useful. It also changes the value of your attention.
When production is fast and cheap, the scarce resource is no longer production. It is judgment that decides what should exist, what the client actually needs, and what trade-offs to make when two good priorities collide. A tool can map the page. She can’t decide what your company is trying to say, or feel the satisfaction of getting it right.
The companies that stand out over the next few years will be whose experiences feel clear and purposefulbecause people cared about the decisions under them and made them well.
None of this starts on the screen. It begins when a company is willing to state, out loud, what it wants a person to understand. Do that, and the job will cease to be damage control and become what it was in the first place – a group of people making something clear because they believe in what they’re clarifying. That’s the part worth getting right, and the part no tool can give you.
Main agreement
- The most important experiential work happens before design, in a room where the people who own each part of the customer journey agree on what the company does, who it serves, and what the customer needs to understand first.
- The experience your customers have is a result of how your company makes decisions, not a result you can redesign your way. Change the decisions, and the surface follows; leave it in place, and the same confusion returns in a purer form.
- Most of the friction a customer feels is inherited – the effort was passed down to him from a dispute that the company never resolved internally. The symptom appears on the screen, but the cause lies in the organization.
Every company starts with a clear reason to exist. Someone saw a problem the rest of the industry was solving in the same tired way and believed they could do better, or saw a problem that no one tried to solve at all.
This mission is alive in the early days. It shows in how the product works, how the company talks and what it offers. The founder is in every room where a customer decision is made, so the experience comes out coherent and full of purpose with almost no effort. No one has to coordinate it because everything works on a single premise.
Then yours the company growswhich is usually the whole point. New services and products are added and existing offerings are reworked and improved. The work that growth creates is divided into functions. Marketing owns the acquisition, product owns the pipeline, support owns the tickets, and sales owns the pipeline. Each team is good in its part. And the customer, who never sees inside the organization, begins to feel the seams between those parts.
